[Anime Secret Santa 2015] Akatsuki no Yona

qkiysrq

Author’s note: This is not a review, but rather some reflections I had after finishing the series. There are light spoilers ahead.

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[Translation] Gakkou Gurashi Episode 6 Special – Interview with Kayano Ai


Note: I’m really sorry for only putting this out now. This was actually the first interview I translated for the show, but I decided to put it off until I translated the ones before it. I’m honestly quite disillusioned by the adaptation, which is why I won’t be doing the rest of the interviews anymore. I might find time to squeeze in Episode 3’s interview somewhere, but I won’t make any promises.

This is a special interview with Kayano Ai (Sakura Megu’s voice actress) after the recording session of Gakkou Gurashi episode 6. The original transcript can be found here. Enjoy!

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[LN Review] Fate/Prototype: Sougin no Fragments Vol. 1

IMG_2156

そう、私たちは知っていた。

おとぎ話のような出来事は、世界のどこかに必ず在ると。

ええ。そう―

私たちは知っている。

《輝き‖あなた》が世界に在ることを。

《運命‖あなた》が世界に在ることを。

Fate/Prototype: Sougin no Fragments (Fragments of Blue and Silver) is one of the numerous spin-offs of the Fate/ franchise, written by Sakurai Hikaru, former scenario writer for Liar-soft and the writer of the Steampunk Series games. The spin-off is based on the original concept for the Fate/ series, with a male King Arthur and a female protagonist. Fragments is the story of the Grail War that happens 8 years before – a Grail War in Tokyo, 1991.

Fate/Prototype: Sougin no Fragments vol. 1 is about cooking.

You might have heard Type-Moon fans joke about how Fate/stay night is 70% cooking. In Fate/Prototype‘s case, it’s no longer a joke – every chapter has scenes where a character either eats food, describe someone eating food, describe someone cooking food, or is cooking food.

And somehow, it’s still more compelling than half of Fate/stay night‘s fights.

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[Translation] Gakkou Gurashi Episode 2 – Interview with Ozawa Ari and Minase Inori

This is a translation of the interview with Ozawa Ari (Kurumi) and Minase Inori (Yuki) after Gakkou Gurashi episode 2’s recording session. The original transcript can be found here. As always, spoilers for episode 2 ahead. Enjoy reading!

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[Translation] Gakkou Gurashi Episode 1 – Cast Interview

This is a special interview with the Gakkou Gurashi cast after episode 1’s recording session. The original source is here. Before anyone asks, yes, I plan on translating all of them eventually. It goes without saying, but there are spoilers for episode 1 ahead. Enjoy reading!

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[Yu-Gi-Oh Deck Recipe] Return of Red-Eyes

ss (2015-07-10 at 08.06.53)And now for something completely different.

I’ve been playing Yu-Gi-Oh! a lot recently, mostly out of nostalgia and curiosity towards how the game’s evolved in the 8 years that I haven’t played it. While I have to admit that the game is stupidly broken at this point, it still holds the same appeal to me as it did back then: that is, being able to summon a lot of things to wreck your opponent’s shit.

Tying back to that nostalgia, I’ve decided to revisit the classic Yu-Gi-Oh cards and see if any of them can still be used today. I’ve experimented with Blue-Eyes and Dark Magician decks before, so obviously, a Red-Eyes deck would be next in line. Coincidentally, the recent card releases have brought a lot of new cards to the Red-Eyes archetype, expanding it from a small series of cards to a full-fledged playable deck. After a lot of experimentation, I’ve reached a deck build that I’m pretty satisfied with. This post will be about that build.

Note: This deck recipe was designed for use in YGOPro using the TCG format. This deck is usable for the April 2015 banlist.

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The Value of Youth – Adolescence and Anime

Back in my second year of high school, on the first day of classes, I introduced myself as someone who had psychic powers.

Unlike most “spaghetti” stories that you might hear, this didn’t really amount to much. It’s a thing that people forgot about as the year went by. For a while I was into psychic powers, even buying a book on how to develop them. Although I eventually gave up on getting them, my chuunibyou still persisted in a different form after having played Persona 4: I would believe that I had Social Links with my friends that I could raise by talking to them more often, and that I could classify my small circle of friends into the 22 cards of the Major Arcana. I thought that I was above all of my social connections; that all of my friends would stay my friends forever, and that I could manipulate all of my relationships into the way I wanted them to be.

I, like many other teenagers during the same period of our lives, wanted to stand out.

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Revel in Life: On Subarashiki Hibi and Obtaining Wonderful Days

cool girl smoking on the rooftop

(Author’s note: Huge thanks to @SeHNNG for helping me compiling this post and sharing his thoughts on the game.)

Subahibi is a very difficult work to write about. Out of all the posts I’ve had so far on this blog, this is probably the most ambitious one I’ve done. Not that I did anything creative with it like Kastel did for his post. There’s just so much to say about the game that I took more than two weeks just to pin down exactly what I want to say. And there’s probably a lot more to talk about than what I put on this post.

So let’s start this post with a basic question: what is Subahibi?

I’m sure that, if you’ve read enough VNs and stuck with the community for a while, you’d have heard of the name at least once. Subahibi is a baffling work; it’s reputation even more so. Some people might talk about how fucked up it is – and it does have a lot of, shall we say, problematic content ranging from futa, to exhibitionism, to incest, and bestiality. But despite those rumors, many people in the eroge/VN community still praise it as a masterpiece; people who actually finish the game would cite Wittgenstein and other philosophers, giving other people the impression that it’s a pretentious game for pretentious people. And with vvav’s translation coming Soon™, there will only be more people voicing out their opinions – informed or otherwise.

So first, let’s give a short background of the game. Subarashiki Hibi -Furenzoku Sonzai- (Subahibi for short) is an eroge written by SCA-JI (Ebiten, H2O –footprints in the sand–), released under the KERO-Q label in 2010. It’s a reimagining of SCA-JI’s 1999 work, Tsui no Sora, apparently a denpa game which got an OVA release that can be found here. If you do end up watching the video, you can see that it’s quite… unpolished, further putting the hype for Subahibi into question. But it’s been more than ten years since Tsui no Sora; although many of Tsui no Sora’s elements still show up in Subahibi –including the eponymous “Tsui no Sora” – Subahibi is far and away the more polished work, to the point that you might wonder how the latter came out of the former.

Accurate depiction of Subahibi shitposters.

Accurate depiction of Subahibi shitposters.

And so we get to the messy question: what is the game about? It’s so easy to give a quick summary of the game’s story: Takashima Zakuro’s suicide triggers paranoia throughout her school, with a character named Mamiya Takuji further compounding it by declaring that the world will end on the 20th of July – “the Last Sky (終ノ空 / tsui no sora)”, and the reader gets to see the days that lead up to it in different perspectives. I’m sure there are a lot of reviews and summaries that are floating around out there that can describe the game’s plot better than I can.

But giving a summary and a review isn’t what I want to do with this post. I want to talk about Subahibi’s messages, the meat of what the game tries to convey to the reader. Yes, Subahibi does talk about Wittgenstein and his philosophy in the Tractatus Logico-Philosophicus, and it’s no stretch to say that the entire game is SCA-JI’s interpretation of the Tractatus. This post is for anyone interested in Subahibi’s themes, and I will be talking about my thoughts on those themes. This post will contain huge spoilers, so if you don’t want to get spoiled, turn back now. I highly suggest you just read the game in Japanese, or wait for its fully-translated version. If you just want my overall opinion on the game, click this.

With all that said, let’s start at the beginning and jump into the rabbit-hole called Subahibi.

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