[Yu-Gi-Oh Deck Recipe] Dawn of the Cyber Angels

ss (2016-05-19 at 05.47.09)

Ritual Monsters are my favorite out of the five Monster Card types (Ritual, Fusion, Synchro, Xyz, and Pendulum) in Yu-Gi-Oh. Unfortunately, Ritual Monsters have been neglected the most compared to the other Monster types. While Nekroz was everywhere for a while, it became pretty clear that it’s way too powerful and received nerf after nerf until it’s no longer as good as before. After the success of Nekroz, there just haven’t been any strong Ritual archetypes. A friend played a Prediction Princess Shaddolls deck before, but that also got a huge nerf with the banning of El Shaddoll Construct.

So when the Cyber Angels got announced as a Ritual-focused deck, of course I had to try it out. I had encountered Saffira Herald control decks before, and the announcement of Ritual Sanctuary immediately jumped at me: this archetype had the potential to make that deck more usable. And most importantly, they’re hot waifus. There’s no way I won’t be trying this deck out.

After a few tries in messing around with the deck, I finally found a deck recipe that worked out for me. So how exactly do the Cyber Angels fare as an archetype so far?

(Note: This deck was built for the 2016.4 TCG banlist.)

The Cyber Angel Core


Manju and Cyber Petit Angel are the main recruiters of the deck. Manju can search for any Ritual Monster or Spell, while Cyber Petit Angel can search for any Cyber Angel Monster or Machine Angel Ritual. An important thing to take note is that Cyber Petit Angel’s effect can be triggered even when Special Summoned, which means its searching effect can be used upon reviving it with Ritual Sanctuary.


Meanwhile, Ritual Sanctuary is a valuable Field Spell Card that lets you do two things: first, it lets you drop Spell Cards – particularly dead Ritual Spells and doubles – in your hand to search for a Ritual Spell Card OR a LIGHT Ritual Monster. Terraforming is thus a good card for the deck since you can just drop a dead copy in exchange for a more useful card. The second effect allows you to revive a LIGHT Fairy-Type Monster from your Graveyard by returning Spell Cards from your Graveyard equal to the Monster’s Level. You probably won’t be using this to revive the higher-level Ritual Monsters, but reviving Cyber Petit Angel, or even an Honest that you discarded or Tributed earlier, to plus off or reuse. Both effects are incredible, making the Cyber Angel core customizable with Saffira or Herald builds.


Now onto the Cyber Angel monsters themselves: Idaten lets you search for any Ritual Spell Card from your deck or Graveyard when Ritual Summoned, while Benten lets you search for any LIGHT Fairy-Type Monster – yes, any LIGHT Fairy-Type Monster, not just Ritual Monsters – from your deck when Tributed. Usually you would Ritual Summon Idaten using Benten as a Tribute, letting you search for a Ritual Spell Card and a corresponding Ritual Monster from your deck. Finally, Dakini is currently the main boss Monster of the deck, sporting 2700 ATK that can be raised by 1000 points again and again with each Idaten that you Tribute. Dakini lets your Ritual Monsters deal Piercing damage and also forces your opponent to send one of their Monsters to the Graveyard when successfully Ritual Summoned – which can be useful for dealing with pesky enemies that can’t (or shouldn’t) be destroyed or targeted. Her final effect recycles a Ritual Monster or a Machine Angel Ritual from your Graveyard during your End Phase, which keeps your resources flowing as long as you have her on the field.

As mentioned, the splashability of the Cyber Angel Monsters means the deck is customizable; Cyber Angels can work very well with Hieratics and Heralds, and can be supported by Ritual Monsters like Saffira or Vene. I won’t go too deep into what the advantages of using Heralds over Hieratics or vice versa, but suffice to say: if you want to use Cyber Angels to go into Extra Deck Monsters, use Hieratics; but if you like shutting down your opponent’s plays, use the Herald version. I’ll be talking about the Herald version in this post since it’s the one I’ve playtested the most.

Deck List:

Monster Cards (22):

Manju of the Ten Thousand Hands x3
Cyber Petit Angel x3
Cyber Angel – Dakini x2
Cyber Angel – Benten x3
Cyber Angel – Idaten x3
Herald of Orange Light x2
Herald of Perfection x3
Honest x2
Gale Dogra x1

Spell Cards (18):

Raigeki x1
Pre-Preparation of Rites x3
Terraforming x2
Preparation of Rites x1
Dawn of the Herald x3
Machine Angel Ritual x3
Twin Twisters x2
Ritual Sanctuary x3

Extra Deck (15):

Herald of the Arc Light x3
Crystal Wing Synchro Dragon x1
PSY-Framelord Omega x1
Stardust Charge Warrior x1
Old Entity Hastorr x1
Number 39: Utopia Beyond x1
Constellar Ptolemy M7 x1
Photon Strike Bounzer x1
Number S39: Utopia the Lightning x1
Number 39: Utopia x1
Sky Cavalry Centaurea x1
Herald of Sacred Light x2

Side Deck (15):

Archlord Kristya x1
Artifact Lancea x3
Denko Sekka x2
Spell Shattering Arrow x3
Grisaille Prison x2
Solemn Strike x3
Solemn Warning x1


Herald of Perfection and Dawn of the Herald are the main cards to use in this Deck, as Dawn of the Herald lets you recycle your resources. Ideally, you’d start off by summoning Herald with an Idaten Tribute, leaving you with a 2800/3800 Herald of Perfection and at least 1 Fairy-Type Monster in your hand that you can discard to shut down a play from your opponent. Pre-Preparation of Rites lets you search for the Heralds, and can also be used as cost for Ritual Sanctuary’s effects. If you can get both Herald of Perfection and Dakini out, you’d most likely have a Herald with at least 2800 ATK, and a Dakini with at least 3700 ATK, with at least 1 Fairy-Type Monster in your hand during the End Phase. Leaving Machine Angel Ritual in your Graveyard gives you another layer of insurance, as it will protect your monsters from destruction at least once.


Now on to the support cards. You probably won’t be using Herald of Orange Light’s effect too often since discarding two cards from your hand is too costly, but you can use it as a discard target for Herald of Perfection, and you can go into Synchro plays using it. It’s also the same level as Cyber Petit Angel, so it isn’t too difficult to revive. Honest’s effect helps your Monsters survive battle and can also be used as discard fodder for Herald of Perfection. It’s also a good target for Ritual Sanctuary’s effect since 1) it’s not too costly to revive, and 2) you can return it to your hand to reuse its effect or as discard fodder. I don’t find Preparation of Rites as valuable in this deck since you have so many ways to recycle Machine Angel Ritual already, and you usually banish Dawn of the Herald immediately anyway, but it’s still a good searching tool to have, and it can always be used as discard fodder for Ritual Sanctuary. Finally, a very useful tech for this deck is Gale Dogra, which lets you pay 3000 LP to send Herald of the Arc Light to the Graveyard, letting you search for any Ritual Monster or Spell. It’s also not once per turn, meaning you can pay up to 6000 LP – 9000 LP if you’re lucky enough – to attempt to OTK your opponent by gathering enough combo pieces in your hand. While it can’t be revived by Ritual Sanctuary’s effect, being Level 2 lets you use it as Synchro or Xyz Material if you have Orange Light or Cyber Petit Angel on the field.

Play Style:

This deck is an OTK/Control deck. You’re at an advantage by going first most of the time, since if you can get out both Herald of Perfection and Dakini on the first turn, you’re putting a lot of pressure on your opponent by having two powerful beatsticks while being able to shut down enemy plays and preserving your advantage with Machine Angel Ritual. Always aim to have both Perfection and Dakini on the field – or at least Perfection with an ATK boost and a few Fairy-Type Monsters in your hand. While Perfection’s control effect is powerful, it’s also important to not get overconfident and use up all your resources shutting down your opponent’s plays. Take note if you have a Machine Angel Ritual in your Graveyard that you can use to prevent destruction effects before using Perfection’s effect to negate. And also never forget that Solemn Strike can shut down Perfection when it uses its effect (though Machine Angel Ritual can prevent it from getting destroyed).


Dead draws – Unfortunately, as a Ritual deck it’s still not as potent as Nekroz since the Ritual monsters are useless unless Summoned or used as Tribute. If you can’t get your monsters out quickly, this deck is good as dead. Make sure to get rid of cards like Mask of Restrict or Vanity’s Emptiness immediately. The deck can also run into consistency problems when you end up with incompatible cards in your hand (like Herald w/ Machine Angel Ritual and no other way to search cards).

Resource drain – While this deck has several ways to recycle cards, you still need to be careful not to drain your resources faster than you can recycle them. A bad situation to be in is using up your entire hand negating cards while your enemy still has plays in store. If your field gets cleared and you have 2 or less cards on your hand, it’ll be hard to stage a comeback. Getting Machine Angel Ritual back from the Banished Zone can also be a hard task, since the only way to get it back is having PSY-Framelord Omega on your field.

Graveyard locks – These can be deadly if not addressed quickly, since most of the core cards have effects that activate in the Graveyard. While rare, Necrovalley is especially hard to play around since you won’t be able to banish cards in your Graveyard, and you won’t be able to recycle cards. Cards like Masked HERO Dark Law which banish cards that go to the Graveyard can also be fatal.


Blue-Eyes: Blue-Eyes Spirit Dragon can shut down the Ritual effects. Your Ritual Monsters can easily run over enemy Blue-Eyes monsters (except probably Twin Burst Dragon) once you have enough ATK boosts stacked. Grisaille Prison (side deck) can shut down their Synchro and Xyz plays.

D/D: Careful play with Perfection is needed since D/Ds have too many ways to Special Summon. You can run their boss monsters over (even when Contract with the Witch is active) once you have enough ATK boosts. Spell Shattering Arrow (side deck) can potentially ruin their plays, but take note that it deals effect damage to them, which can trigger some of their plays.

Greydle Kaijus: Probably the worst matchup since there’s no way to stop Kaijus from using your Rituals as Tribute. Best to side something like Vanity’s Emptiness to prevent the Kaijus from getting Summoned.

HEROs: Prevent Dark Law from coming out, or run it over with your Rituals. Not a huge problem if you already have Rituals on the field and they don’t have Dark Law out yet. Traptrix/Trap Hole plays can be skirted around with Machine Angel Ritual or negating them with Perfection’s effect. Denko Sekka (side deck) freezes their back row as long as they don’t have Traptrix Rafflesia out yet.

Kozmo: Difficult matchup since, again, they have too many ways to Special Summon. Dark Planet is a huge problem since it shuts down your Spell Cards. Artifact Lancea (side deck) can temporarily stop the enemy from banishing their monsters, and is a potential target for Ritual Sanctuary’s second effect. Utopia Beyond’s effect can be used to neuter high-level Kozmos since it’s non-targeting. ATK boosts can be used to run over higher-level Kozmos, along with careful play with Perfection’s negation effects.

Monarchs, Super Quantum Monarchs: Good matchup. You’re not reliant on your Extra Deck and the limited number of plays they can make per turn means that you can shut down their plays using Perfection. Beware of Vanity’s Fiend.

Pendulums (Performapals, Odd-Eyes, Dracoslayer, Majespecter, Metalfoes): Again, be careful with which cards to shut down. Prevent your opponent from getting scales in to drastically slow down their plays.

Rank 3 (Speedroid, Phantom Knights, Burning Abyss): A decent matchup for Cyber Angels since they don’t really have access to cards with ATKs high enough to overcome Dakini with an ATK boost. Be careful against Farfa plays since it will remove your ATK boosts.


Cyber Angel Heralds is a decent OTK/Control deck with some consistency issues. When playing first, bringing out both Dakini and Perfection with ATK boosts can put a large amount of pressure on your opponent. With careful play, you can shut down pretty much everything your opponent tries to do while still having two 3700+ ATK monsters on your field. However, dead draws can still be an issue, and it’s hard to stage a comeback if your field gets wiped out. If you like high risk, high reward decks, then this is for you.

It’s also a waifu deck. Enough said.


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